Codezen

Category: gaming

Steam Link + Generic Gamepad + Linux Host

Like a lot of people this week, I picked up a Steam Link for $20 from Amazon and it arrived yesterday. Previously, I’ve used Steam home streaming to and from Linux hosts and I’ve been very pleased with its performance, especially over a wired connection. I streamed Skyrim from a Windows partition elsewhere to my […]

More D3 – The Fanbase from Hell

I really didn’t intend for this blog to be entirely based on gaming, but considering I keep most of my software updates here, and most of my work and life private, that’s what it’s turned in to. Diablo 3 fans suck. There, I said it. 2.1 came out on Tuesday with the usual myriad of […]

Diablo Revisited

I last talked about Diablo 3 here. In short, it was a disappointment. I particularly lamented the lack of social features, because without the ability to compete or show off, or even the incentive to team up due to lack of coordination, the end game becomes a grind for items that will let you grind […]

On EVE

The holiday season is MMO season for me it seems. Last year I dusted off a six-year dormant World of Warcraft account to see what was up. I played for two months and got bored. A week or so ago, I got an Elder Scrolls Online beta invite, and that was interesting but obviously beta […]

Quick Notes: Crusader Kings 2

Here’s a set of things that I’ve found out about CK2 that I don’t think were covered well enough elsewhere. It’s mostly nitshit, but I thought it’d be worth writing down. Ruler Designer Pros and Cons I bought the big DLC pack on Steam and it came with the Ruler Designer which allows you to […]

On “Let’s Play”

I’m stuck in an age where I prefer my information to be conveyed in text. That’s just the way I feel. 90% of the instructional videos on the internet are twenty minutes too long and executed by kids that stumble over their words, get confused, and even waste time figuring out what I’m trying to […]

Fun with Roguelike Generators

I may or may not be tooling around with a roguelike. Not because I think the genre is dead (it most certainly isn’t) but because some programming tasks are made fun just by their subject matter. I haven’t quite gotten to the point where I’m using “mana” and “damage” and etc. as variable names, but […]

On the Steam Box

The Steam Box has been making the news lately, most recently with a confirmation from the venerable Gabe that it’s a thing that may exist in our plane of reality. There’s also been a lot of talk lately about the Steam Linux beta (that I got in to, hooray!) and the release of Steam’s Big […]

On Intermediate Dwarf Fortress

I’ve been playing Dwarf Fortress a lot these days, after a hiatus and I finally managed to get my first Barony (i.e. a stable fortress that’s got enough imports, exports, and population to get a noble – the first step to a monarchy). This fortress is about five years old, which is a feat in […]

On Why Tekkit isn’t as good as vanilla Minecraft

I was, admittedly, late to the game on picking up Minecraft, and only started with 1.2.5, but it doesn’t take very long for you to “get” it and see that it’s a very persuasive game. It’s simple in mechanics, yet deep in possibility. You harvest various things to make tools, to make buildings, to defend […]