On the DS9 / Babylon 5 Controversy

Note: It’s been a long time since I’ve watched B5, and I’m keeping an open mind. If you want to nitpick or bring up new evidence, please do so in the comments, I’d be happy to edit and expand the discussion.

On Reddit recently, I was defending my favorite of the Treks, DS9, against a horde of Babylon 5 fans that argued that Paramount ripped the entire premise of DS9 from material that J. Michael Straczynski (JMS) tried to sell to them long before DS9 was ever announced.

Do I believe that Paramount would be that unscrupulous? Absolutely. They’re a studio, and in the history of movies and TV I’m sure you can find plenty of other examples of assholish behavior. Personally, that seems like legal grounds to sue the shit out of Paramount, but JMS apparently didn’t want to taint either show with legal action. That doesn’t seem very businesslike, but hey. I can’t fault the guy for wanting to have more sci-fi on TV rather than less.

I’ve watched Babylon 5. I enjoyed it. I am not a conspiracy theorist however so I decided to look at the supposed mirror-like similarities between the shows and determine what I thought myself.

Summary

The first thing I wanted was a concise list of the similarities. It’s been quite awhile since I’ve watched B5 so while I remember the grand sweep of things, the details are little hazy. The best summation is a list I found in the IMDB FAQ for B5 and it goes a little something like this.

  • Babylon 5 involves a space station beside an artificial hyperspace jumpgate. Deep Space Nine involves a space station beside an artificial wormhole.
  • Both shows had human captains who would end up becoming figures of religious significance to a local race. Benjamin Sisko would become the Bajoran Emissary while Sinclair was Valen.
  • Both shows involved humans working alongside a recent enemy race: the Minbari in Babylon 5 and the Klingons in Deep Space Nine (although the friendly nature of the Klingons was established in Star Trek: The Next Generation)
  • Both shows would introduce a small, powerful, first of its kind warship at similar points in their third season: The Defiant on Deep Space Nine and the White Star on Babylon 5
  • Both shows featured female seconds in command who were hot tempered: Kira Nerys on Deep Space Nine and Susan Ivanova on Babylon 5
  • Both shows featured doctors who had strained relations with their fathers and who were hiding secrets: Julian Bashir’s genetic modification on Deep Space Nine and Stephen Franklin’s involvement with the underground and his stim addiction on Babylon 5
  • Both shows involved combat against mysterious foes who seemed much more powerful than the protagonists: The Dominion on Deep Space Nine and the Shadows on Babylon 5
  • In addition there are several names which appear in both shows such as Lyta/Leeta and Dukhat/Dukat..

Let’s get cracking.

The premise

Babylon 5 involves a space station beside an artificial hyperspace jumpgate. Deep Space Nine involves a space station beside an artificial wormhole.

This seems to be the most damning evidence that the premise of DS9 was ripped off. On the face of it, these are very similar. However, if you break it down, I’d argue that these are genre pieces.

Set on a space station. It seems suspicious that JMS would pitch B5 to Paramount and then, 4 years later, when B5 got the greenlight elsewhere, suddenly there would be a new Trek set on a space station. However, this ignores one fact and that’s that not only are space stations totally average in sci-fi and in fact are mentioned endlessly in TOS and TNG, but also that the human race has actually (in reality) put a number of space stations in orbit around earth. The Russian Mir space station was put up in 1986, three years before JMS’s pitch, and 7 years before DS9 started to air. It’s unsurprising then that TV sci-fi, especially in two franchises set in our future rather than in some alternate reality like Star Wars, would choose a space station. JMS chose it for B5 because it acts as a semi-neutral diplomatic area, DS9 chose it because it was a different take on a universe that had already had two shows about cruising the galaxy.

Set by a [transportation device]. This seems like a stronger argument than it’s base setting. Jump gates and worm holes? Basically the same thing, right? No… not really. In B5 jump gates are the mechanism for ships to enter hyperspace. They’re like highway on and off ramps and standard ships have to use the jump gate network to cross vast distances. Trek already had something like this, warp speed. The wormhole is different, it’s a one-of-a-kind link between two points in space that are vast distances apart.

This doesn’t address the core issues though. Regardless of technology, there’s still some transit feature next to the space station. But really, isn’t that an obvious device for both shows? B5 requires a jumpgate because otherwise it wouldn’t be very useful as a space station in a world where ships have to use them to cross large distances. In the same way, DS9′s story requires the wormhole because without it, it’s just one of a hundred different Federation space stations and not a very integral or interesting one at that. It’s one of the oldest literary devices in the book to have a trade point, a port, a bridge, a mountain pass in the setting because it gives a reason for exotic people and items to show up. In military stories, it gives a tactical weight to the setting. In short, nobody should be surprised that this is part of the base setting for either show.

What’s being left out. There are a lot of omissions in the setting that are left out of this argument as well. Like the fact that B5 was constructed by and for Earth, where DS9 was taken after the occupation of Bajor. Or that B5 is a node on an already known (locally, at least) network, where the wormhole basically puts DS9 on the frontier of an entire new and unexplored quadrant.

Most importantly though, the premise of DS9 from episode one is still exploration, albeit in a different way than previous Trek. It explores philosophy (Distant Voices, Life Support et. al) religion (Bajoran episodes, of which there are many) in addition to planets (ala Meridian, Paradise, Children of Time, etc. as well as introducing Trill, Ferenginar and New Sydney on screen). It takes two full seasons before the main antagonist, the Dominion, is even seen and almost another three seasons before the main conflict begins. At it’s core DS9 is still solidly in the one-off paradigm of TNG for its first 5 seasons, and even the longest Dominion War arc is only a handful of episodes long.

To B5′s credit, it’s the origin of the highly serialized sci-fi that would fit right in today, in the age of the DVR when all modern drama is serial as well. The story, as such, is also serial and has much more to do with the continuing machinations between the races on B5, Earth, Mars, Earthforce, Psi Corps and eventually the Shadows than it does with any sort of exploration. That’s not a criticism, it’s a fact. Where DS9 is more like a collection of short stories with the same characters but vastly different topics and tones, B5 is closer to a coherent novel with complex factions and subterfuge.

It’s here in the story, not the setting, is where the premise of shows must differentiate themselves. If you don’t believe that, then every modern hospital drama is a rip-off of ER, every cop show is a rip off of Hill Street Blues, etc. etc.

The religious undertone

Both shows had human captains who would end up becoming figures of religious significance to a local race. Benjamin Sisko would become the Bajoran Emissary while Sinclair was Valen.


First of all, the Minbari are not a “local race” except in the fact that they have residents on B5 – a human station -, but I’ll ignore that part.

Second, while Sisko as The Emissary is definitely religious, I don’t remember Valen ever being established as anything but a badass historical figure. I suppose the “Minbari not of Minbari” metamorphosis thing can be interpreted as miraculous, and there is the time travel but that could be equally attributed to science fiction as divinity. I won’t hinge my argument on that though, especially since I might just not remember.

The real crux here is that, while B5 does make use of religion occasionally, it’s not a consistent component of the overall story. The example that’s given here (Sinclair being Valen) isn’t even hinted at until the third season of B5 (episode 3×16, War Without End pt 1.) at which point Sinclair is not the (or even a) main character. It also didn’t air until May 13th, 1996. DS9 established Sisko as the Emissary in the first episode, which aired almost 3.5 years before then on January 3rd, 1993.

B5 fans might argue that JMS is just a genius and that this was his plan all along and part of his foolish disclosure to evil Paramount but I find that highly unlikely.

Even if the above doesn’t sway your opinion

It’s clear that each series has a vastly different approach to religion and again, that’s what matters more than a silly bullet point. DS9 is constantly expounding on Bajoran religion, Sisko being the Emissary is an integral part of the show. What with the orbs, the festivals, the vedics, the kais, virtually all of Kira’s back story, the Prophets and their role in the Dominion War, the Pah Wraiths and their cult. Even Dax’s death at the hands of a Wraith. DS9 spends a lot of on-screen time getting into the minutiae of Bajoran religion. In B5, religion takes a pivotal role by weaving it through the plot through Sinclair/Valen and prophecy as motivation instead of persistent set dressing, as exodist points out in the comments.

Working with former enemies

Both shows involved humans working alongside a recent enemy race: the Minbari in Babylon 5 and the Klingons in Deep Space Nine (although the friendly nature of the Klingons was established in Star Trek: The Next Generation)

Personally I don’t think this holds water for the same reason the bullet states. When DS9 started, the Klingons had been established as an ally for 5 years of TNG (and closer to 25 in-universe). If we take into account that the Klingons don’t start playing a major role until Season 4, then it’s even longer. The previous state of enmity isn’t even referenced in DS9 because it’s unnecessary.

Later, there’s a time when the Klingons and the Federation are at war again (thanks to the Founders), but that’s the nature of politics in drama and a separate case than working with a long-established enemy.

New armaments

Both shows would introduce a small, powerful, first of its kind warship at similar points in their third season: The Defiant on Deep Space Nine and the White Star on Babylon 5

First, the “third season” is misleading. DS9′s Defiant showed up in the third season premiere, on September 26th, 1994. The White Star class showed up (as far as I can tell from the wiki and the bullet) in the B5 third season premiere a year later on November 6th, 1995 although I guess the B5 fans can argue once again about JMS’s possible omniscience and subsequent foolhardiness in the Paramount office.

Anyway, a year after the Defiant, the White Star comes out with the ability to create a jumpgate at any point to get to hyperspace… sounds a bit like warp speed to me. Who’s copying who again? =P

In all seriousness this argument doesn’t hold weight for one reason: it’s an obvious necessity. Both shows are set on (relatively) stationary space stations, both shows have a looming threat (we’ll discuss farther down) so is it really a surprise that both shows introduce a new badass heavy fighter-type ship? Absolutely not. The main characters have to leave the station and do some ass kicking. It’s as simple as that.

But why a new ship, in either case? Because there’s a new threat that has to be answered with better, more agile hardware. In B5 human ships were a joke compared to the massive Minbari ships which in turn were a joke compared to the massive Shadows. In DS9, sure they could’ve used a Galaxy class ship but those were exploration, science and defense ships with massive crews. The Defiant, as Sisko says, is a ship with one purpose: war. It’s fast and it packs a punch.

Female First Officer

Both shows featured female seconds in command who were hot tempered: Kira Nerys on Deep Space Nine and Susan Ivanova on Babylon 5

No way! A 90s show with a strong female that doesn’t take any shit? And she’s close to the top of the hierarchy? Amazing. Forget the fact that Kira was essentially a guerilla terrorist shortly before the show began, and Ivanova was a figher pilot because, you know, that might actually differentiate them. This is more a result of out-of-universe culture shifting than anything in-universe in my opinion.

Dr. daddy issues

Both shows featured doctors who had strained relations with their fathers and who were hiding secrets: Julian Bashir’s genetic modification on Deep Space Nine and Stephen Franklin’s involvement with the underground and his stim addiction on Babylon 5

Seriously? Let’s break it down.

Both stations have doctors. That should have obvious reasoning on both sides.

Both characters have issues with their fathers… okay, but not only is that tangential to their overall story, it’s not uncommon in reality and it’s quite common in TV. Franklin’s father was a strict general, Bashir’s parents illegally genetically modified him as a child, Ivanova has an issue with her telepathic mother that committed suicide, Kira has an issue with her mom who was a traitorous comfort girl to the Cardassians, Quark has an issue with his mother because she’s so progressive, it goes on and on. The reason that people on TV have a lot of family issues is that it’s a familiar dynamic to every person in the human race. As such, I’m ignoring the father issues as too common.

Both characters have secrets. That is so vague as to be meaningless. Especially since on B5 practically everyone has secrets, that’s the sort of show it is. Again, not a criticism, in fact having flawed characters instead of Trek-ish ideologues is to it’s credit. However, if Bashir didn’t have a secret, then Kira would and the previous bullet would’ve been “tough female second in command with secrets” because Ivanova’s mom’s telepathy secret. If not Kira, then Worf would have secret and then it would be a parallel to Garibaldi’s secret Italian food addiction (or his dark period). The point is that two analogous characters having secrets isn’t a big deal. You know what other doctor has daddy issues and secrets? Dr. House. If I watched a lot of the other medical shows I could probably come up with other characters too but I basically despise them.

Now, if the secrets were in any way similar perhaps there’d be more to this argument but they’re totally different. Bashir’s secret is his genetic status, given to him against his will, that nonetheless allows him to perform superhuman feats of intellect. Franklin’s secret is his underground dealings and stim addiction. They’re completely unrelated and, on top of it, form episodes in the series that are vastly different. Bashir gets discovered and it brings up classic Trek philosophy of how we’d deal with genetic engineered humans, whether he deserves to retain his commission, who gets punished. Later, his genetically modified state is used when Section 31 shows interest in him, and also in a couple of (rather tiresome) episodes where he attempts to communicate with some genetically engineered misfits. Franklin’s secret stim usage causes him to resign the medlab, go on “walkabout” and return with new insight, a clear disgrace and redemption arc, a self-discovery.

The primary foes

Both shows involved combat against mysterious foes who seemed much more powerful than the protagonists: The Dominion on Deep Space Nine and the Shadows on Babylon 5

Once again, this is such a common trope throughout all literature that it’s almost not worth discussing. An existential threat to you and your way of life is the essence of drama. That’s why you watch 300, or Battlestar Galactica, or disaster movies like Armageddon, or Aliens, or Independence Day, or a slew of other shows and movies. You want to see the underdog defeat the big bad guy, especially when the underdog is your planet or species. This same sort of conflict shows up in each of the previous Trek series (the Borg, the Q, the Armageddon Machine). More generically, this sort of story shows up everywhere from Animal House (misfits band together to save their frat house from being destroyed) to Rocky.

As I’ve tried to point out in many of the previous blocks, it’s the execution that matters, not the surface trope level similarities and the Dominion and the Shadows are not similar at all except in their relative power to the protagonists.

The Dominion is much more straightforward foe. They have a massive standing force of ships and soldiers. They have an empire on the other side of the wormhole with a strict and known hierarchy. They encompass hundreds of worlds and races. In many ways the Dominion is a despotic version of the Federation, a parallel that I don’t think was used enough in DS9. Their great power comes from sheer resources rather than ultra-advanced technology beyond that of their enemy. Their motivation to attack the protagonists comes from the desire for conquest.

The Shadows, on the other hand, are an ancient race of beings that emerge every 1000 years to cull the weak races through bloodshed and thus form a sort of natural selection pressure. They have bizarre organic advanced technology but are somehow vulnerable to telepathy. They are the flip side to the Vorlon, a race with the goal of nurturing races to survive the shadow wars.

There are some similarities in their execution. Like their unsurprising use of cunning to undermine their foes, or their intense desire to exterminate the protagonists and… I guess their ability to cloak themselves? But none of these are specific enough to call one a copy of the other.

Names

In addition there are several names which appear in both shows such as Lyta/Leeta and Dukhat/Dukat..

Give me a break. Ask yourself this. If DS9 was really going to rip off B5, don’t you think they’d have the smarts to change the names?

Ugh. Leeta (DS9) and Dukhat (B5) are minor characters, in vastly different roles from their counterparts. In a context in which we’re not trying to paint DS9 as a rip-off, these might even be considered homage but as evidence of plagiarism they’re about as weak as it gets.

Conclusion

Look, I’m a fan of both series. None of the above should seem like a criticism of B5 itself. It’s a solid show and it was well written for the most part. It’s also got a totally different dynamic, arc, and execution than DS9.

I’ll admit that DS9 is my favorite Trek and thus it might seem like I have a dog in this fight, and I do, but I’m not trying to make the argument that DS9 is better, just that it’s not a rip-off. There are too many good writers that worked on the show and wrote too many good episodes (without analogues in the whole of B5) to dismiss them as plagiarists.

I’m all for fan theories, but this one just seems petty. Perhaps it’s the ultimate expression of the disappointment that B5 fans (myself included) feel about the fact that it got jerked around during production. I could see some people creating this theory because there is a seed of truth (JMS presenting B5 to Paramount before DS9 was in the works) and, if it were true, it would mean that Babylon 5 would’ve been just as successful as DS9 if it had the same level of backing.

In the end, I’ve found no argument that this theory is true except for some TVTropes level generic similarities. Even if I admit that it’s possible that Paramount guided the creation of DS9 with JMS’ manuscript in its back pocket, there’s no evidence (even JMS can’t tell for sure), and that’s still no reason each show can’t be original where it really matters: the story. The actual execution.

That said, maybe I’m missing some key point or piece of evidence. Maybe I’ve ignored parts of the show that are relevant. If that’s true, put it in the comments and we can continue discussion! I am open minded and convinceable if given the proof.

On TNG 25th Anniversary

There’s an event tonight that I’m looking forward to in the utmost: TNG 25th Anniversary in theaters.

It’s a couple of episodes, some behind the scenes footage, a sneak peak, and most importantly the chance to geek out to some classic TNG on the big screen in newly remastered high def.

The event, and the accompanying blu-ray releases over the next several years underline the desire that we trekkies have for a new series. After all, Enterprise has been off the air for 7 years now. The 2009 movie and its forthcoming sequels are enough to sate us, for now, but their glitz and sleek action don’t scratch the fundamental itch of a Star Trek at its best. I am not one that hates the new films, but I recognize that Trek movies in general have always been about trading some of the series’ best attributes (it’s willingness to approach philosophy with sci-fi, it’s vision of humanity and the Federation as benevolent keepers of a utopian society) for attributes that attract the laymen of Trek canon, the casual summer blockbuster ticket.

No, what Trekkies are thirsting for is another series. One with a set of characters we can grow to know well, like we feel we know Picard or Data or Riker or Geordie. One that takes us to new places with new challenges and, certainly, new foes. But what we have to remember is that 7 years of no series isn’t anything. There was a full decade between the end of TOS and the release of the first movie, almost another decade on top of that before TNG started. 20 years separates the series.

Now, 7 years from the truncated end of Enterprise, we hear rumors. We salivate over premises that, frankly, aren’t very strong. We are so desperate for a new series that we cling to these rumors and draw hope from them. Personally, though, I can wait. If we want to return to the halcyon days of Trek (like the 90s, which started and ended without ever knowing a day without a new Trek episode on the schedule) the first series to break the ice has to be phenomenal. It has to explode on the scene.

In this light, it’s easy to find a new respect for TNG. After a 20 year drought, 10 of which were filled with movies featuring the old cast, they had to come on, pay homage but, more importantly, find their own niche. They did this by advancing the timeline 100 years to a more mature, more organized Federation that focused more on a peaceful exploration with strict rules about non-interference. Simultaneously though, conflicts were bigger and badder, the stakes higher. TNG came in after 20 years of the same characters off and on and managed to up the ante on practically every front. Then, given 100 more episodes (more than twice as many) they managed to turn Trek from a series into a franchise that dominated TV sci-fi for another 15 years afterwards.

This is what I want. I don’t want another series. I want another era. If we have to wait for another 13 years to get the chance at having another 15 year age of Trek then I’ll wait. One good series is worth 10 ST: Cardinals or other proposed series.

Speculation

Taking the above to heart, what would a new series have to look like? First let’s try to distill what makes Trek Trek. Here’s my barest definition.

  1. The Future. This should be pretty obvious. I don’t think there’s much Trek in a modern day series.
  2. Human. Trek is inherently about humanity. Our journey through the stars and our trials and tribulations.
  3. Federation. Inasmuch as Trek is human, it’s also about a future in which we are banded together with many other species with similar ideals. Watching Trek without the Federation would be just watching sci-fi that happens to be in the Trek universe. Enterprise gets a pass because it was a prequel, but I think that ground has been trod.

Elaborating on the above, this is what I’d like to see in a new series.

Prime Universe. Abrams’ films are fine and exist handily in another universe which allows them to be considered wholly separate from every bit of Trek ’til now. Let’s take advantage of that fact and stick to the prime universe that’s already so well established.


Expand the Timeline… but not too far. Enterprise set a pretty firm range of dates for time travel becoming trivial enough that it’s regulated. Personally, I believe that once we get too much temporal flexibility, the premise will become too stretched. If time travel is an easy tool it means that you get infinite retries on the best outcome and nobody has to live with unintended consequences as long as they are in control of a time machine. Fortunately there’s about 600 years between the end of VOY (2378) and the temporal police of the 31st century in Enterprise, although I think time travel would’ve likely become a tool sometime before that.


Enterprise. DS9 is my favorite Trek even though it’s close with TNG and TOS, however I believe that DS9 was able to drastically change the core premise of Trek (by being on a space station rather than roving the galaxy) because TNG had given the series a good lead in. A new series should return to the Trek fundamental of exploration and diplomacy on the Enterprise to start on solid ground before considering a more studious (if rewarding) approach.

Another aspect of this point, and why it’s “Enterprise” and not “On a Ship” is that I want the core cast to be good at what they do, the best even. There’s a trend in TV and movies lately to have anti-hero or flawed characters. This was part of the ST: Cardinal premise that I thought was terrible. I want to see shining examples of logic, efficiency, and compassion. The traits that make us, as a species, great. I don’t want the same tired and conflicted main characters that you can find in every modern drama or sci-fi. I want to see my captain struggle to maintain or restore order in the galaxy, not struggle to get out of bed in the morning.


Crew Diversity. One of the great aspects of TNG was the ability to bring many viewpoints to bear. The TNG crew had plenty of humans, but also Troi, Worf, Data, and even Barclay to bring viewpoints other than human Elite Starfleet officers. TOS struggles with this in universe (Spock being the only non-human) but excelled in it out of universe (having a black woman, an asian man, and a Russian on the bridge in the late 60s). DS9 focuses on the Federation vs. Bajor contrast with Kira and various semi-regular Bajorans, but also includes Worf, Dax, Odo and Quark providing outside influences (coincidentally being on a space station instead of a ship is a definite plus in the diversity). VOY and ENT made attempts but were unsuccessful at accomplishing this, despite the seeds of possibility.


Screen Time. The final thing I’d like to see in a Trek series is a lot of screen time. These days, there’s been a definite trend toward short seasons. For the most part, this is good. If Game of Thrones has only 12 episodes to tell you a compelling arc, then you know each episode is going to be packed with content. Same thing with Breaking Bad, or Mad Men. The source of entertainment is the drama and the 12 episode season is very conducive to having drama dripping from every episode. But drama is not what Trek is about, at least not all the time.

Imagine cutting TNG down to twelve episodes a season. You have to ditch a full 92 episodes. Sure, you could start easily enough, forgetting bad episodes like Sub Rosa (my personal least favorite) but pretty soon you’re going to be cutting into episodes that are great, but not great enough. For example, The Measure of a Man. That episode would never get made if all 12 episodes had to be action packed drama fests. It’s too wordy and plodding. Yet it’s a great exploration into the topic of whether Data is human or deserves rights and, more generally, whether a human creation can ever have the same rights as humans themselves. Trek philosophy via sci-fi at its greatest would’ve never made it in a short season.

Now, I’m not saying that it has to be a full 26 episode season either, but whatever number, there needs to be plenty of time to ponder alongside the time for tension and drama. This is especially true if the new Trek follows the modern drama formula where each episode relies on the last. A Trek show has never been done like this (DS9 comes the closest toward the end), but this is not incompatible with having occasional one-offs and philosophical episodes that are woven into that framework.


This is roughly what I’d like to see, not only because it would please me, but also because I think it would provide a solid base for subsequent series and, therefore, another era of Trek on the airwaves. This is just a base however. I mentioned above that TNG upped the ante on virtually every aspect of TOS. While a modern series would obviously have the effects and make-up in the bag (even over 2005 Enterprise), it’d be tough to up the ante on TNG/DS9 era Trek. The story is going to be the deciding factor and that’s wide open for interpretation. This is why I can be patient. Anyone can make a show that fulfills the above criteria but it’s going to take a special someone to really make it awesome.

On Star Trek Online

I’m a huge Trek fan, if you didn’t know. I’ve watched every episode and movie. I know trivia. I have posters in my office, models, and even toys. Yep, I’m a trekkie and proud of it.

I’m also a gamer, but I’m resistant to the idea of playing an MMORPG. I played WoW back in the 2005-2006 timeframe when I had buckets of freetime in college and even then I started playing to the exclusion of all else. I was going through some tough times, what with becoming a father at 20, so I was more than happy to escape my regular existence (I feel I should note that I still managed to get middling good grades and graduate before all of my friends, but I could’ve done better). Anyway, a year or so of WoW addiction has put me off of MMORPGs because in the end I found the experience hollow, not to mention expensive.

So when Star Trek Online came out, my reluctance to give it a shot as an MMORPG vastly outweighed my desire to play a game in the Star Trek universe. I need another monthly bill like I need a hole in my head, really. Not to mention I had (and still have) a girlfriend and I had only one game-capable computer at the time. Juliette’s down with some game playing, but only if she gets equal time, or can play with me.

All of that changed. I built another desktop, and upgraded my first so they’re capable of gaming (we played Skyrim with high detail simultaneously). Then, two months ago, ST:O went free to play.

I’m still resistant. The idea of Korean MMORPG players letting their children starve to death in another room is a powerful reminder of the depth of game addiction and I definitely don’t have the time to devote to it now that I have a career and a family. But at the same time, the life of a parent can get pretty boring when you don’t have the time (or the money) to go out on a regular basis. Finding escape in media (Juliette and I have watched a large amount of Trek, as well as loads of other stuff), or at the gym is all well and good but both of those things can feel repetitive and unrewarding. Games are a good way to get around that, even if their rewards are fake. So, last night, Juliette and I installed ST:O and gave it a shot.

I can already feel the grip of it. I had trouble sleeping last night because of it. It was a lot of fun, and even though I’m only a couple of missions out of the tutorial and still only have a basic grip on the gameplay or strategy, I’m obsessing over it.

I never understood the free-to-play business model, but I do now. The reminders are all over in the game, from the people commanding massive starships, to the unlockable character customization that costs real money, to the Cardassian Lockboxes that require purchased keys to open. It would be so easy to lose track of how much real money you’ve spent. And yet, looking through the store, the items seem interesting and compelling and the prices don’t seem unreasonable when you consider what you’re getting. Most of the nitshit improvements are less than the price of a fancy coffee. Some of the smaller ships are $10-$15. The capital ships are $25 (or $50 for a pack of them, one for each class). They’re all transferrable to different characters on the account. And even though I’m wary of spending $25 on virtual property that’s only good as long as I play the game, I remember that I’m playing the entire game, legally, for free. That’s half of what I paid just to buy WoW 6-7 years ago, not even including the subscription fees. Now, clearly, this could spiral out of control. There are some things they charge for that I’d never consider, like customizing your bridge crew characters, or opening those Lockboxes, or expanding my inventory etc.. I’m not here to micropay myself into oblivion, but if I reach a high enough rank and I’ve gotten $25 of entertainment from the game (which seems likely after one night’s playing), I’ll probably be rolling in an Odyssey.

Overall, I think the game has channeled Trek fairly well. The space vs. ground event / skill set is pretty much how a Trek RPG should work I think and the style is dead on. The ships and environment look great, even two years out from launch. The ship controls take a little to get used to, but it’s managed to relate the universe well with stuff like setting the impulse level, the different attacks, and parlaying crew expertise into special techniques – all things we’ve seen on screen. It’s easy to pretend I’m Kirk or Picard at the helm of my ship with my trusty bridge crew.

That said, I’ve yet to get very far into the game and I obviously haven’t even touched the Klingon side of the universe, so I’ll have to reserve final judgment until I know how much fun I can have with it. I’m hoping that the separation between core gameplay and extra content is as well defined as it appears to me now, but I could be wrong as I get farther from basic levels.

Massive Edit

I now have a deeper understanding of the game, and have stopped playing. Some things I wanted to touch on since this is my space for reviewing things that cross my mind.

The Duty Officer dynamic (you obtain sets of duty officers like items, each one has certain attributes, you then send a number of these officers on offscreen missions that take a duration of real time to get various rewards and special XP) was really cool. It rounded out the game as a simulation of being a real captain because in the series you always see characters going to or returning from various competitions and conferences, or having special duty to optimize the warp core, or going on leave to Risa. It was a nice way for your characters to be working even while you weren’t playing the game and it was a draw to return so you could check on how your duty officers performed. It’s perverse how much I enjoyed sending my little figurine duty officers to settle trade disputes or help colonists, just like in the series. However, it could definitely use a tweak. I was disappointed that the duty officers never progress. They’re like a deck of trading cards, you can play them different ways but they never change, you have to trade up or find better ones to improve. I understand that this makes them a commodity for the player trading system (the Exchange), but I would’ve really liked it if the missions you sent them on changed their effectiveness somehow. Each task has certain requirements to even attempt and each comes with a chance of critical success, success, failure, or disaster. If the officers you assign have certain traits, you can improve your changes for any of the four. For example, if you send a Diplomat with the Telepathic trait, you increase your chance of critical success. Alternatively, if you send your crew on leave with just a bunch of stick in the mud Starfleet types you increase your chance of failure (apparently the rigid officers don’t have much fun alone – imagine a crew full of Worfs on leave). Now, that’s pretty neat alone, but I wish that some of these traits were more flexible. For example, you already gain a bonus for sending “Tactful” security officers with your Diplomats, because they don’t offend the relevant parties. It would be nice if you sent an officer without “Tactful” on the mission and, if it was a critical success (or some other criterion) he would learn something about tact and return with the trait. Of course there are some caveats, you could never gain the trait “Telepathic”, that wouldn’t make sense, and you’d have to add some chance of getting negative traits too. Overall it would shift the focus from passing around officers like trade commodities to molding an untested fresh crew into a great crew. That’s where you get your satisfaction. That’s when you’re officially role-playing Picard.

Another thing worth mentioning is the crafting system that seems to be compulsory in modern RPGs. I don’t envy the task having to somehow wedge a crafting system into a universe that’s built around mutual advancement and practically limitless energy, but the STO guys did a great job. The fundamental element of crafting in STO is exploration. To craft items you spend things like “Unknown Alloys” and “Tetryon Particles” that you gather from scanning unknown anomalies. To make a really great item you need a rare particle trace. You have Research Points that represent your skill at building these various craftables (ship weapons, ground weapons, hypos, deflectors, etc.). None of this really makes sense in the broader universe in which sharing research and effort for mutual gain is basically the cornerstone but what they accomplished is rewarding the sort of curiosity that you see in all Trek captains. Now when Kirk scans an anomaly he’s not trying to build a phaser array, but in the MMO world where no *real* exploration can exist, it’s a nice way to incentivize giving a nod to Starfleet’s scientific mandate by at least feigning curiosity. That said the whole thing is a fucking grindfest, which is basically what all crafting systems boil down to if there’s a need to farm reagents. You can certainly just do missions and scan any anomalies that you come across but that’s never going to be enough. You need 10 Radiation Samples (or other items) alone just to build the schematic for your end goal. Random chance isn’t enough to make all of the craftable items you want to make, and trading low level commodities is pretty much miserable. That means that you’re going to head to one of the unexplored sectors of the galaxy and sit around scanning anomalies for ages until you have enough of data sample XYZ and that’s flat out boring. Even getting your research points is a grind as you end up having to make items you don’t want or need just to get enough points to start making items of your class (this might be avoidable if you start crafting everything and scanning anomalies from day one).

That’s the problem I have with STO. It’s all to repetitive. I cranked up the difficulty to Elite and the ships and enemies successfully posed a threat to me, but the missions just blurred together into a paste. In the initial Klingon storyline there are some nice piece of writing – like meeting McCoy and Scotty in a past starbase that’s rendered just like TOS to defeat phase shifting beings that are exploiting a passing comet to prey on us – but the end result is that basically all the missions are [Space Combat][Ground Combat][Space Combat] with a wall of samey enemies and a linear set of objects to interact with between you and the end. It’s all phrased differently, the settings are all trivially different, but there wasn’t enough differentiation to hold my attention. Grinding mobs is where I think MMOs in general fall down, but MMOs like WoW have the advantage that if you’re going to churn through enemies they’re usually different from the last place. You move from undead to snake people to evil gnomes to ghosts to trolls etc. all in their own different setting, and all with their own skills and threats to your character. In STO, it was an interminable stream of Birds of Prey with basically the same attack, maybe a bigger one with Plasma Torpedoes or another minor variation. On the ground it was a stream of the same Klingon characters in worlds that looked too much alike. I will give STO points for the fact that combat is fun, and that it’s much more based on abilities you get from bridge officers or weapons than from your character alone (which gives you more leeway to experiment), but when I’m on the surface clearing out my hundredth group of identical Klingons, I’m looking for a little more variety.

This is especially true with the exploration quests. These are almost mandatory because you can get 1440 dilithium (which is a fair sum, not a fortune) every real-time day doing them and there aren’t that many opportunities to get dilithium (at least not at my level). The quest is easy, you go to one of the fringe places (the same places you grind for craftables) and you explore or aid three systems. The problem is that you only have to do it a couple of times before you see the pattern that exists in every one of these quests. There are the clear out missions, the missions where you replicate 10 of some commodity the planet needs, the collect 5 data samples missions, and the final and most tedious type: the away team aid mission. These away team aid missions sound like they’d be fun, they come with various different stories, like helping to investigate a murder, or dispelling a ghost story, but in the end it comes down to the same fucking thing. You land, you interact with a set of objects, possibly fighting off others in the way. Now you might think I’m being overly abstract because games are really just interacting with various things in various ways but when I say “interact with a set of objects” I mean you literally walk from one point to another scanning. Some missions that’s literally it. You walk from one giant mushroom plant to another until you’ve scanned 5. Done. Others are you walk from one monolith to another killing Klingons in between. There’s no drama. No dialogue. It’s just another theme on the same goddam template. Look, I’m not trying to say that STO has to procedurally generate actual alien worlds with civilizations and stories, but at least add some more entries to the cycle.

I’m not trying to condemn all of the writing content. I particularly enjoyed the DS9 arc (the Dominion fleet diverted in the end of the series shows up 30 years late and takes DS9), but even that was tainted but one too many step and fetch quests on Bajor to get the base running and suffered from a rather weak ending (getting a Founder out of Federation prison when – surprise – there’s a prison break). The TOS cameos were delightful as well, but that’s pretty low hanging fruit to impress a Trekkie.

In the end, I stopped playing. The thrill of space combat, the Trek references, the well done game mechanics and even the great job they did styling the game couldn’t make up for the repetitive nature of the game. Maybe there’s an explosion of good content later as the writers explored the boundaries of the engine, and maybe the PvP that I frankly couldn’t care less about redeems it for some players, but at level 21 I have lost the compulsion to continue. Perhaps MMOs really just aren’t for me in the end, and I’ve been permanently spoiled by rich single player games like Fallout and Deus Ex that are basically impossible to replicate in an MMO.